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Noise Generators 1.0.0
A collection of classes for generating procedural noise textures using hlsl
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| ▼NSadSapphicGames | |
| ▼NNoiseGenerators | |
| CAbstractLatticeNoiseGenerator | Base abstract class used for noise generators that specifically use lattice based algorithms |
| CAbstractNoiseGenerator | Base abstract class used for noise generators |
| CAbstractNoiseGeneratorComponent | The abstract bass class of all MonoBehaviour components wrapping an AbstractNoiseGenerator |
| CFractalNoiseGenerator | A generator object for adding detail to an existing noise texture (or the texture generated by a AbstractNoiseGenerator instance) using fractal brownian motion |
| CFractalNoiseGeneratorComponent | A MonoBehaviour component wrapping a FractalNoiseGenerator object |
| CNoiseTextureDisplay | A monobehaviour for displaying the results of a AbstractNoiseGeneratorComponent in the scene |
| CPerlinNoiseGenerator | A generator object used to create perlin noise textures |
| CPerlinNoiseGeneratorComponent | A MonoBehaviour component wrapping a PerlinNoiseGenerator object |
| CRandomNoiseGenerator | A generator object used to create a purely random noise texture |
| CRandomNoiseGeneratorComponent | A MonoBehaviour component wrapping a RandomNoiseGenerator object |
| CValueNoiseGenerator | A generator object used to create a value noise texture |
| CValueNoiseGeneratorComponent | A MonoBehaviour component wrapping a ValueNoiseGenerator object |
| CWorleyNoiseGenerator | A generator object used to create a worley noise texture |
| CWorleyNoiseGeneratorComponent | A MonoBehaviour component wrapping a WorleyNoiseGenerator object |