|  | Noise Generators 1.0.0
    A collection of classes for generating procedural noise textures using hlsl | 
| ▼NSadSapphicGames | |
| ▼NNoiseGenerators | |
| CAbstractLatticeNoiseGenerator | Base abstract class used for noise generators that specifically use lattice based algorithms | 
| CAbstractNoiseGenerator | Base abstract class used for noise generators | 
| CAbstractNoiseGeneratorComponent | The abstract bass class of all MonoBehaviour components wrapping an AbstractNoiseGenerator | 
| CFractalNoiseGenerator | A generator object for adding detail to an existing noise texture (or the texture generated by a AbstractNoiseGenerator instance) using fractal brownian motion | 
| CFractalNoiseGeneratorComponent | A MonoBehaviour component wrapping a FractalNoiseGenerator object | 
| CNoiseTextureDisplay | A monobehaviour for displaying the results of a AbstractNoiseGeneratorComponent in the scene | 
| CPerlinNoiseGenerator | A generator object used to create perlin noise textures | 
| CPerlinNoiseGeneratorComponent | A MonoBehaviour component wrapping a PerlinNoiseGenerator object | 
| CRandomNoiseGenerator | A generator object used to create a purely random noise texture | 
| CRandomNoiseGeneratorComponent | A MonoBehaviour component wrapping a RandomNoiseGenerator object | 
| CValueNoiseGenerator | A generator object used to create a value noise texture | 
| CValueNoiseGeneratorComponent | A MonoBehaviour component wrapping a ValueNoiseGenerator object | 
| CWorleyNoiseGenerator | A generator object used to create a worley noise texture | 
| CWorleyNoiseGeneratorComponent | A MonoBehaviour component wrapping a WorleyNoiseGenerator object |