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Noise Generators 1.0.0
A collection of classes for generating procedural noise textures using hlsl
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▼NSadSapphicGames | |
▼NNoiseGenerators | |
CAbstractLatticeNoiseGenerator | Base abstract class used for noise generators that specifically use lattice based algorithms |
CAbstractNoiseGenerator | Base abstract class used for noise generators |
CAbstractNoiseGeneratorComponent | The abstract bass class of all MonoBehaviour components wrapping an AbstractNoiseGenerator |
CFractalNoiseGenerator | A generator object for adding detail to an existing noise texture (or the texture generated by a AbstractNoiseGenerator instance) using fractal brownian motion |
CFractalNoiseGeneratorComponent | A MonoBehaviour component wrapping a FractalNoiseGenerator object |
CNoiseTextureDisplay | A monobehaviour for displaying the results of a AbstractNoiseGeneratorComponent in the scene |
CPerlinNoiseGenerator | A generator object used to create perlin noise textures |
CPerlinNoiseGeneratorComponent | A MonoBehaviour component wrapping a PerlinNoiseGenerator object |
CRandomNoiseGenerator | A generator object used to create a purely random noise texture |
CRandomNoiseGeneratorComponent | A MonoBehaviour component wrapping a RandomNoiseGenerator object |
CValueNoiseGenerator | A generator object used to create a value noise texture |
CValueNoiseGeneratorComponent | A MonoBehaviour component wrapping a ValueNoiseGenerator object |
CWorleyNoiseGenerator | A generator object used to create a worley noise texture |
CWorleyNoiseGeneratorComponent | A MonoBehaviour component wrapping a WorleyNoiseGenerator object |